rosewaterhag: “I wanted to make something more personal, something with more impact. The game didn’t have to change the world, or even try, but it had to be genuine, it had to have a deeper meaning. It had to have heart.”— Martin Sahlin

tags: empty shell in virtual hell, unravel,e3 2015 /,

from: https://dragon-megane.tumblr.com/post/121623345883

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